//==============================================================================
// The Butcher_anim.txt
//==============================================================================


                           ____________________________________
                          |                                    |
                          |      CREATED by WOLLIEWOLTAZ       |
                          |____________________________________|
//==============================================================================
//==============================================================================
//Particle Attachments:
//==============================================================================
//==============================================================================
define BirthSFX
{
   set hotspot
   {
      version
      {
         Visualparticle TheButcher BirthSFX
      }
   }
}
//==============================================================================
//==============================================================================
//VisualGranny:
//==============================================================================
//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny TheButcher_birth
				Connect ATTACHPOINT BirthSFX hotspot
	 }
      }
   }
}
//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny TheButcher_idle
	 }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny TheButcher_runA
         }
			version
         {
			        VisualGranny TheButcher_runB
         }
			version
         {
			        VisualGranny TheButcher_runC
         }
      }
   }
}
//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			        VisualGranny TheButcher_boredA
         }
			version
         {
			        VisualGranny TheButcher_boredB
         }
			version
         {
			        VisualGranny TheButcher_dance
         }
			version
         {
			        VisualGranny TheButcher_taunt
         }
			version
         {
			        VisualGranny TheButcher_victory
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
VariationLogic
      set hotspot
      {
         version
         {
				VisualGranny TheButcher_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag SpecificSoundSet 0.50 false TheButcherAttackHookSFX checkVisible
	       Length 1.50
//-- end auto generated section
		
         }
			version
         {
				VisualGranny TheButcher_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.63 true   
               tag SpecificSoundSet 0.53 false TheButcherAttackHookSFX checkVisible
	       Length 1.50
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny TheButcher_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.63 true   
               tag SpecificSoundSet 0.53 false TheButcherAttackAxeSFX checkVisible
	       Length 1.50
//-- end auto generated section
         
	 }
			version
         {
				VisualGranny TheButcher_attackD
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag SpecificSoundSet 0.50 false TheButcherAttackAxeSFX checkVisible
	       Length 1.50
//-- end auto generated section
         
	 }
      }
   }
}
//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual TheButcher_death
	 }
      }
   }
}
//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny TheButcher_flail
	 }
      }
   }
}
//==============================================================================
anim Charging
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny TheButcher_FurnaceTrap
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.40 true   
               tag SpecificSoundSet 0.20 false WingsLarge checkVisible
//-- end auto generated section
		
         }
      }
   }
}
//==============================================================================
anim Gore
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				VisualGranny TheButcherAP_GroundSmash
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.64 true   
               tag SpecificSoundSet 0.59 false TheButcherGroundSmashSFX checkVisible
	       tag FootstepRight 0.64 true
	       tag FootstepLeft 0.64 true
//-- end auto generated section
		
         }
      }
   }
}